
Right now, Myth2 uses "font" tags to store the images of any ascii character it can use. All the text you see in Myth2's interface 
or even in a game comes from font tags. The only exception is the text that appear in images like the main menu buttons and 
parts of different dialogs like "Preferences", etc. Using Fear, you can access the font tags and see all their characters. There are 
font tags for plain, italic, and bold versions of the same characters. Font tags have some sort of limitation which prevent us from 
trying to place all possible characters into the same file. 

Some official localizations of Myth2 use modified font tags to replace some characters with characters needed for their language. 
Players using those localizations will then see lobby chat different from other players. Even with these modified font tags having 
all the basic characters needed for a language, it does not actually allow the player of that localization to type in that language. 
So Japanese players still must type using latin letters instead of typing the more complex japanese characters. An image is 
included to demonstrate the differences.

The unicode would need to be applied to any area that shows text in the interface as well as anywhere players can chat like the 
metaserver lobby and in a game. Which I guess means the font and text areas need to be rewritten with unicode. Compatibility is 
another concern. While I searched for information on unicode, I saw someone on a different site state that win9x does not have 
unicode compatibility. The Myth II 1.7.2 update will have phased out the need for having Windows Modern and Classic builds. 
If unicode were to be implemented, would it require two windows builds again? Or can it be done in such a way that the old code
is used if using an older OS and the unicode used on newer OSes?

I have included a copy of the thread that only magma members can access as well as the image showing some differences between 
the japanese localization and the english one.

-Pyro
